Keep working through the main color settings.Weirder color pairings can work well on the Houses because they don't take up as much visual space, and houses are probably painted by sentient beings so they can appear less 'natural'. Shades work well for the complementary pairings (eg. When I find a nice color, use the approach in Adding a neighbor color to find alternate shades.Don't forget to click "Apply" in Watabou to actually see the colors change! Focus on the main color settings I listed above. Use the 'Copy HEX' option from Coolors to start pasting colors into the map. Pull up the "Style Settings" in Watabou.I usually look for a green or blue as an anchor because I prefer colors that appear in nature on planet Earth and I know those will be the most prominent map colors. Generate an interesting color palette in Coolors.Generate a village map I like in Watabou's village generator.To summarize, my overall process looks like this: The last animation shows a demonstration of how I work with the map style settings and Coolors to rapidly design the whole village. Of course you can also ignore this rule and create a world that looks quite alien - the creative choice is yours! If you want to have a map that looks natural, you should use different shades of the same color for each of these pairings. Notice that many of these are complimentary pairs: Light/dark roof, shallow/deep water, and light/dark forest. Once you are happy with the overall tone, you can change the other options to dial in the more nitpicky details. I recommend only changing these color options to start with: These options have a huge effect because they cover the largest visible areas of the maps. The fastest way to see results is to focus on only a few options first. There are also tabs at the top that segment the colors into different areas such as Terrain, Houses, Fields, and so on.įor the sake of brevity, we won't go through every color option. There are a number of HEX codes for each part of the map you can change. To do this we will go back to the village generator, and open the "Style Settings." Now that we have some interesting colors that fit the mood of our world, it's time to bring them into the village. I can then edit shades without losing my original reference color. I will see a color I like, lock it, add a neighbor, then paste it. The way I most often use it is to quickly generate more shades of a color I like. It will automatically expand the palette and give you another great color created from a blend of the colors it appears between. Adding neighbor colorĬoolors lets you quickly add a new color column beside an existing one. Coolors has a convenient shades features to let you quickly see those options, and pick one. I often want a darker or lighter version of a color. If your world has a certain overall tone to it, this would be a great way to set a base color you want to work off of. After that, keeping hitting SPACE to get other options that pair well with that color. When you see a color you like you can lock it in place. There are too many options in this tool to cover today, but I'll highlight a couple of my personal favorites. This tool has solid color theory baked into its algorithm. The magic here is that all the color palettes will look professionally composed by default. Navigate to the Coolors website, click on 'Generate' in the menu bar, then start pressing your SPACE bar. I've used more than 20 color palette creators throughout my career, and nothing has ever come close to Coolors. Thankfully, there are generators to help us with this! The default color scheme is quite nice! But we will make it our own by adding a delightful color palette.ĭesigning your own color palette from scratch is a big job (we will save the color theory discussions for a future newsletter). Step 2: Generate a color paletteĪt this point you could select "Export as PNG" and walk away with a really nice looking village map. Go to "Trees" and try some of those options. In my opinion, the villages look much better with some tree cover (assuming you don't want a desert-like village). You can also add trees using the settings dialogue. Click on "Show Title" and it will go away. If you want to hide the name of the town, you can right-click to make the settings dialogue appear. Navigate to the generator, click on the map, then start pressing ENTER to generate maps. Today, we will start with the village generator. The village generator is the perfect tool to build your own D&D town map in just a few minutes. Watabou is one of the best generator developers out there! They have a number of generators you can use for free. Random generators are an indispensable tool for busy worldbuilders. We will then use the map settings and a color scheme generator to add our own flair. In today's newsletter we are going to use Watabou's village generator to create a map in seconds.
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